![]() ![]() Last time I tried converting video to gif over sharex, it was all bugged.Īnd like I said, this makes it easy to scale resolution up or down to make shorter gif better quality (resolution), or longer gif worse or record only the parts I want and so on Works perfect and is super easy and fast to do for what I need. ![]() Then I only want to clip gif of some small part of the video. I usually record long videos of a match/round. You can just transcode video to animated GIF (also APNG). Not using ffmpegĪnd you could probably set up automatic uploading from some folder over sharex Ok, but in sharex, I only have to press Shift+prntscrn for starting or stopping the recording, in obs we need the whole obs window for controlling the I said, OBS is most likely much more optimized for recording games. And then re-encode it into whatever format is best for your purposes. For which I recommend the UT-Video codec (full range RGB, without subsampling) for minimal impact on game performance (You'll need to record on a different HDD/SSD than where the game is, preferably a good one). So you really should be trying MSI afterburner. Meanwhile game recorders hook into Directx/Vulkan and get an image from there with less disruption to the program. If I understand correctly it records whatever's shown on screen or part of the screen, which is not very efficient. So someone hypothesized some synchronization issue.īut your main problem is sharex is a screen recorder and not a game recorder. And if I remember correctly it only happens when audio is recorded as well. It's about dropping frames when there's nothing graphic resource hungry is running, without real justifiable cause. ![]() Your problem is not the same, at least mostly not. My game is flawless at around 75 fps, but the moment I start screen recording using Shift+PrntScrn, the Fps drops to less than 25 wtf. I used the Screen Recorder Capture to get the audio as well, for which ShareX had to download and install something, otherwise the default one could not record the in-game audio. This is still an issue for many, including me, shame it's been over 5 years, and no solution.
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